Learning Opportunities

Level Up - The Gamification of Education

Presented By

Scott Hebert

Series Sessions

Date Time
Monday, March 13, 2017 9:00 AM - 3:30 PM

Location

In Person St. Paul Centre 124-24 Ave. NE

AUDIENCE: JUNIOR HIGH SCIENCE TEACHERS ARE ENCOURAGED TO ATTEND.

Children, and adults for that matter, have never been more engaged by video games than they are now. Why is that though? What draws people so deeply into video games? What brings them back and what drives them to keep trying to improve in the face of great adversity? Can you harness the psychology behind game creation and turn your class into something all students will beg to be in?

In an education system designed where students start with 100% and lose as they go Gamification flips this concept onto its head focusing on the individual’s progression while increasing both intrinsic and extrinsic motivation exponentially. Can anyone do this? I am here to tell you that you can and it is easier than you think! I have successfully turned my Grade 8 science course into a live action role playing game. Students compete against the teacher, each other, other guilds and other classes in an effort to level up and progress! Sounds intimidating but it is not! You will walk out of this session inspired and driven to make changes to your teaching -it’s time to Level Up!

LEARNING OUTCOMES

  • Participants will begin by learning the concept of Gamification, why it works, how it can be motivating and how it applies to the field of education

  • Participants will walk through a year long Gamification example of a Grade 8 Science Program, how it was designed, how the room is setup and how it works

  • Participants will work together brainstorming ideas for their classroom as to how they could apply the concept of Gamification to their own classroom or subject in both large and small scale designs

 

This learning opportunity is being offered through a grant from Alberta Education.

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